301 Abstract Algebra 2:00 - 2:50 MWF Hentzel 432 Carver hentzel@iastate.edu Web Page http://www.math.iastate.edu/hentzel/class.301 Text: A First Course in Abstract Algebra, sixth Edition by John B. Fraleigh Course: Chapter 1,2,3,4,5 Wednesday, December 5 Main Idea: Key Words: Goal: Previous Assignment: 1. Find a dedekind cut which gives the cube root of 2. upper = { q | q is rational and q^3 >= 2; lower = { q | q is a rational and q^3 < 2; 2. Express 3.12121212.... as a rational number. 100x = 312.12121212... x = 3.12121212... ----------------------- 99x = 309 x = 309/99 = 103/33 = 3.12121212121212121212121212121 3. Find a quaternion which rotates through 30 degrees about the axis vector <1,2,3>. --------------------------------------------------------------- ans = {Cos[15],0,0,0} + Sin[15]/Sqrt[14] {0,1,2,3} ans = {Cos[Pi/12],0,0,0} + Sin[Pi/12]/Sqrt[14] {0,1,2,3} ans = {0.965926, 0.0691723, 0.138345, 0.207517} ------------------------------------------------------------------ If we start with the quaternion {a,b,c,d} acting on the three dimensional vector {x,y,z}, then q2 = {a,b,c,d}*{0,x,y,z}*{a,b,c,d}^(-1) = {a,b,c,d}*{0,x,y,z}*{a,-b,-c,-d}/Sqrt[a^2+b^2+c^2+d^2] = 1/(a^2+b^2+c^2+d^2) {0, 2 2 2 2 (a + b - c - d ) x + (2 b c - 2 a d) y + (2 a c + 2 b d) z, 2 2 2 2 (2 b c + 2 a d) x + (a - b + c - d ) y + (-2 a b + 2 c d) z, 2 2 2 2 (-2 a c + 2 b d) x + (2 a b + 2 c d) y + (a - b - c + d ) z} The starting point is q1 = {x,y,z}. The point on the line {b,c,d} about which the point rotates is (b x + c y + d z) p0 = ------------------ (b,c,d) (b^2+c^2+d^2) q2 q1 \ / \ / \ / \ / \ / \ theta / \ / \ / \ / \/ p0 2 2 2 2 (q1-p0).(q2-p0) a - b - c - d Cos[theta] = ---------------- = ------------------- |q1-p0| |q2-p0| 2 2 2 2 a + b + c + d 2 a ^2 = --------------- - 1 a^2+b^2+c^2+d^2 a^2 = 2 --------------- -1 a^2+b^2+c^2+d^2 a Notice that --------------- is the first component of a^2+b^2+c^2+d^2 the unit quaternion made from (a,b,c,d). So if we call this Cos[A], then the Cos[theta] = 2 Cos[A]^2 - 1 = Cos[2 A]. Thus if you want to build the quaternion that rotates through an angle theta about an axis along V, use V {Cos[theta/2],0,0,0} + Sin[theta/2] -----. |V| The relation between the quaternions and the octonions. This is the multiplication of Octonions. |a B| |e F| = | ae+B.G, aF + h B - CXG | |C d| |G h| | eC+dG +BXF C.F + dh | The norm of an octonion is the "determinant" = n| a B | = ad-B.C | C d | and a major property about this norm is n[XY] = n[X] n[Y]. This algebra is the largest algebra which has such a (non-degenerate) norm. There is a subring of these octonion matrices that behaves like the quaternions. |a -B| |e -F| = | ae-B.F, -aF - e B - BXF | |B a| |F e| | eB+aF +BXF -B.F + ae | The norm of a quaternion is the "determinant" = a^2 +B.B So if we write out the matrix form: a+bi+cj+dk = | a {-b,-c,-d}| | { b, c, d} a | n(a+bi+cj+dk) = a^2 -{-b,-c,-d}.{b,c,d} = a^2 + b^2 + c^2 + d^2 Now we have to go the the realm of Hocus Pocus, or so it might seem. The norm of an Octonion is n| a, {b,c,d}| = ah -be -cf -dg. |{e,f,g} h| This should be, if things go as promised a^2+b^2+c^2+d^2+e^2+f^2+g^2+h^2. In the algebra consisting of |a B| we have to decide where the |C d| elements come from. If they come from the complex numbers, then we have the complex-octonions. If they come from the real numbers, then we have real octonions. But there is another way to get real octonions. Consider "skew symmetric" matrices over the quaternions. ___ ___ ___ ___ ____ |a -B | | c -D | | ac -B.D -a D -c B - BxD | | ___| | ___ | = | ___ ___ ___ ___ ____ | |B a | | D c | | cB + a D + B x D -B.D + a c | Counting the real and complex parts separately, this is also an eight dimensional algebra. The typical element is | a+bi -{c-di,e-fi,g-hi}| | {c+di,e+fi,g+hi} a-bi | The norm of the above is a^2+b^2+c^2+d^2+e^2+f^2+g^2+h^2. Assignment: (1) rotate 60 degrees about the line { 1, 1, 1}. (2) rotate 60 degrees about the line {-1, 1,-1}. (3) rotate 60 degrees about the line { 1,-1,-1}. (a) Give the final positions of the points {1,0,0},{0,1,0},{0,0,1}. (b) Give the rotation and the axis to return everything back the r1 = {3, 1, 1, 1} r2 = {3, -1, 1, -1} r3 = {3, 1,-1, -1} r2xr2xr1 = {32, 24, 8, -8} Cos[1/2 theta] = 32/Sqrt[1728] = 4/(3 Sqrt[3]) theta = 79.3281 degrees. The inverse is to rotate -79.3281 about the axis { 3,1,-1} {1,0,0} ---> 1/27 {23,2,14}; {0,1,0} ----> 1/27 {14,7,22}; {0,0,1} ----> 1/27 {2, 26, 7};