Contents

(Index)

Character Design.

Basic Stats. Derived stats. Movement Saving Throws and Statistic Rolls Explanation of Saving Throws. Agility Bleeding Insanity Luck Magic Perception Poison Shock Stress Surprise Unconsciousness Strength Rolls

Skills and Determination Points

Determination Points Initial Skills, Learning Skills Lifestyle and Income Lifestyle chart Income Income Chart Skills Initial Cost Initial Rank Rank Cost per Rank Skill Roll List of General Skills Absolute Direction Accounting Acrobatics Animal Care Animal Trainer Artisan or Professional Skill Armorer Artillerist Auditing Begging Baker Blacksmith Blade Sharpener Brassworking Brewer Brew Poison Bronze Smith Butcher Candle Making Calligraphy Carpenter Caricature Cart Making Cartographer Change Making Chef Cheese Maker China Maker Cloth Dyeing Combat Skills Ambidexterity Battle Choice Berserk Expert Bowman Expert Knifethrower Expert Swordsman Judicious Speed. Lethal Blow Martial Arts Pull Blow Weapons Proficiency Contortionist Control Sleep Cook Courtesan Curing Disguise Drum Code Engraving Farming Felting Firestarting First Aid Fisherman Food Taster Foraging Gambling Gem Cutter Gambling Mastery Gem Polishing Glass Blowing Glass Coloring Glass Cutting Goldsmith Gormet Grafting High Society Horsemanship Hunting Illustrator Improve Statistic Income Inventory Knitting and Crocheting Knowledge Knowledge: Area of Magic Knotting Language Lasso Use Leechcraft Leather Working Literacy Mason Masterbuilder Midwife Mill Maker Miller Milner Mimicry Mirror Making Natural Lore Navigation Oragami Painting, Artistic Painting, Utilitarian Paper Making Parable Permit or Patent Poisoner Poison Resistance Porter Potter Pottery Glazing Professional Association Assassin's Guild Beggar's Guild City Watch Courtesan's Guild Merchant's Guild Scholarly Society Thieves Guild Warrior's Guild Proselytize Road Builder Rope Making Rock Climbing Rug Making Running Sailing Sculpture Seduction Sermon Sewing Ship Handling Shipwright Silversmith Skating, Ice Sketching Skiing Smoking Smoke Signals Spelunking Spiel Spinning Stonecutter Storytelling Streetwise Strong Man Surf Swimming Swinging Tailor Team Driving Teamster Thieving Skills Blind Action Climb Conceal Object Conceal Self Confidence Man Find Forge Highwalking Interrogation Lightfinger Lockpick Listen Lip Reading Omniorientational Reading Set, Remove Trap Shadowing Sneak Tanner Tinker Torture Tracking Trapping Value Gem Vintner Weapons Smith Weaving Whip Handling Wire Drawing Woodworker Yodel

Circumstances

Races Dwarves Black Dwarves Gray Dwarves Red Dwarves Elves Green Elves Sea Elves Deep Elves High Elves Goblins or Orcs Goblin Peon Goblin Warrior Goblin Mage Giants Frost Giant Fire Giant Stone Giant Cloud Giant Ogre Troll Dragon Men Gnomes Frost Gnomes Fire Gnomes Wood Gnomes Professions Apprentice Mage Bravo Cutpurse Dark Brotherhood Imperial Archer Imperial Marine Knifemaster Pirate Second Story Man

Disadvantages

Addict Age Anadaptive Curse Distinctive looks Enemy Friend/Master/Dependent Ill Fortune Involuntary Transformation Long Term Need No Hit Points No Stamina Obvious Physical limit Psychological limit Reputation Restricted Tenure or Range Secret Past/Lethal Identity Spirit Susceptibility Unchanging Viewed as Treasure Vulnerable Watched

Getting Experience

Experience Award Table

Spending Experience

Experience Expenditure Table Experience Groups Bowman Experience Group Thug/Assassin Experience Group Burglar Experience Group Hand Combat Experience Group Mage Experience Group Magic Combat Experience Group Missile Combat Experience Group Pick-pocket Experience Group

Money and Equipment

Initial Money Hand-to-hand Weapons Blades Hammers, Maces, Clubs Pole Arms Axes Morning Stars and Flails Whips, Lashes, and Quirts Odd Weapons Missile Weapons Boulders Device Weapons Crossbows Bows Shields General merchandise Weapons Loads and Accessories Flasks, casks, threads, etc. Light Sources Drink Containers

Magic you can Buy

Potions Potion Cost Formula Common Potions Spells Spell Cost Formula Area of Magic Multiplier

Combat

Initiative Action Delay Table Hitting Range Modifiers and Area Effects Opponents you cannot see Parrying and Blocking. Handedness Missile Fire into Melee Damage Taking Damage Cloaks Hit Location for Large Targets Health Damage Grappling and Strength vs Strength Feats of Strength and Being Tied Up Poison Other Attacks Sand in the face Intimidation Attack Intimidation Attack Table Intimidation Attack Modifiers Healing Up Changing action, waiting. Multiple Actions and Concurrent Actions Examples of Concurrent Actions Movement and Game Scale Time Movement Movement Effects Encumbrance Waking from Sleep How sleepy am I anyhow? Holding your Breath Damage to Objects Material Structure Chart Combat Tables Combat Maneuvers Table Explanation of Combat Maneuvers Combat Modifiers Combat Events Tables Critical Hit Table Critical Miss Table Lost Eye Rolls Lost Finger Rolls

Martial Arts

Martial Arts Secondary Skills Catch Distant Touch Hand of Death Laying on of Hands Leaping Rapid Strike Restoration Smash Hit Steelhand Stop Bleeding Strike as Magic Walk Softly Schools of Martial Arts Brawling The Dark Path La Savete Way of the Lotus Way of the Open Hand Way of the Sword