Contents
Basic Stats.
Derived stats.
Movement
Saving Throws and Statistic Rolls
Explanation of Saving Throws.
Agility
Bleeding
Insanity
Luck
Magic
Perception
Poison
Shock
Stress
Surprise
Unconsciousness
Strength Rolls
Determination Points
Initial Skills, Learning Skills
Lifestyle and Income
Lifestyle chart
Income
Income Chart
Skills
Initial Cost
Initial Rank
Rank
Cost per Rank
Skill Roll
List of General Skills
Absolute Direction
Accounting
Acrobatics
Animal Care
Animal Trainer
Artisan or Professional Skill
Armorer
Artillerist
Auditing
Begging
Baker
Blacksmith
Blade Sharpener
Brassworking
Brewer
Brew Poison
Bronze Smith
Butcher
Candle Making
Calligraphy
Carpenter
Caricature
Cart Making
Cartographer
Change Making
Chef
Cheese Maker
China Maker
Cloth Dyeing
Combat Skills
Ambidexterity
Battle Choice
Berserk
Expert Bowman
Expert Knifethrower
Expert Swordsman
Judicious Speed.
Lethal Blow
Martial Arts
Pull Blow
Weapons Proficiency
Contortionist
Control Sleep
Cook
Courtesan
Curing
Disguise
Drum Code
Engraving
Farming
Felting
Firestarting
First Aid
Fisherman
Food Taster
Foraging
Gambling
Gem Cutter
Gambling Mastery
Gem Polishing
Glass Blowing
Glass Coloring
Glass Cutting
Goldsmith
Gormet
Grafting
High Society
Horsemanship
Hunting
Illustrator
Improve Statistic
Income
Inventory
Knitting and Crocheting
Knowledge
Knowledge: Area of Magic
Knotting
Language
Lasso Use
Leechcraft
Leather Working
Literacy
Mason
Masterbuilder
Midwife
Mill Maker
Miller
Milner
Mimicry
Mirror Making
Natural Lore
Navigation
Oragami
Painting, Artistic
Painting, Utilitarian
Paper Making
Parable
Permit or Patent
Poisoner
Poison Resistance
Porter
Potter
Pottery Glazing
Professional Association
Assassin's Guild
Beggar's Guild
City Watch
Courtesan's Guild
Merchant's Guild
Scholarly Society
Thieves Guild
Warrior's Guild
Proselytize
Road Builder
Rope Making
Rock Climbing
Rug Making
Running
Sailing
Sculpture
Seduction
Sermon
Sewing
Ship Handling
Shipwright
Silversmith
Skating, Ice
Sketching
Skiing
Smoking
Smoke Signals
Spelunking
Spiel
Spinning
Stonecutter
Storytelling
Streetwise
Strong Man
Surf
Swimming
Swinging
Tailor
Team Driving
Teamster
Thieving Skills
Blind Action
Climb
Conceal Object
Conceal Self
Confidence Man
Find
Forge
Highwalking
Interrogation
Lightfinger
Lockpick
Listen
Lip Reading
Omniorientational Reading
Set, Remove Trap
Shadowing
Sneak
Tanner
Tinker
Torture
Tracking
Trapping
Value Gem
Vintner
Weapons Smith
Weaving
Whip Handling
Wire Drawing
Woodworker
Yodel
Races
Dwarves
Black Dwarves
Gray Dwarves
Red Dwarves
Elves
Green Elves
Sea Elves
Deep Elves
High Elves
Goblins or Orcs
Goblin Peon
Goblin Warrior
Goblin Mage
Giants
Frost Giant
Fire Giant
Stone Giant
Cloud Giant
Ogre
Troll
Dragon Men
Gnomes
Frost Gnomes
Fire Gnomes
Wood Gnomes
Professions
Apprentice Mage
Bravo
Cutpurse
Dark Brotherhood
Imperial Archer
Imperial Marine
Knifemaster
Pirate
Second Story Man
Addict
Age
Anadaptive
Curse
Distinctive looks
Enemy
Friend/Master/Dependent
Ill Fortune
Involuntary Transformation
Long Term Need
No Hit Points
No Stamina
Obvious
Physical limit
Psychological limit
Reputation
Restricted Tenure or Range
Secret Past/Lethal Identity
Spirit
Susceptibility
Unchanging
Viewed as Treasure
Vulnerable
Watched
Experience Award Table
Experience Expenditure Table
Experience Groups
Bowman Experience Group
Thug/Assassin Experience Group
Burglar Experience Group
Hand Combat Experience Group
Mage Experience Group
Magic Combat Experience Group
Missile Combat Experience Group
Pick-pocket Experience Group
Initial Money
Hand-to-hand Weapons
Blades
Hammers, Maces, Clubs
Pole Arms
Axes
Morning Stars and Flails
Whips, Lashes, and Quirts
Odd Weapons
Missile Weapons
Boulders
Device Weapons
Crossbows
Bows
Shields
General merchandise
Weapons Loads and Accessories
Flasks, casks, threads, etc.
Light Sources
Drink
Containers
Potions
Potion Cost Formula
Common Potions
Spells
Spell Cost Formula
Area of Magic Multiplier
Initiative
Action Delay Table
Hitting
Range Modifiers and Area Effects
Opponents you cannot see
Parrying and Blocking.
Handedness
Missile Fire into Melee
Damage
Taking Damage
Cloaks
Hit Location for Large Targets
Health Damage
Grappling and Strength vs Strength
Feats of Strength and Being Tied Up
Poison
Other Attacks
Sand in the face
Intimidation Attack
Intimidation Attack Table
Intimidation Attack Modifiers
Healing Up
Changing action, waiting.
Multiple Actions and Concurrent Actions
Examples of Concurrent Actions
Movement and Game Scale
Time
Movement
Movement Effects
Encumbrance
Waking from Sleep
How sleepy am I anyhow?
Holding your Breath
Damage to Objects
Material Structure Chart
Combat Tables
Combat Maneuvers Table
Explanation of Combat Maneuvers
Combat Modifiers
Combat Events Tables
Critical Hit Table
Critical Miss Table
Lost Eye Rolls
Lost Finger Rolls
Martial Arts Secondary Skills
Catch
Distant Touch
Hand of Death
Laying on of Hands
Leaping
Rapid Strike
Restoration
Smash Hit
Steelhand
Stop Bleeding
Strike as Magic
Walk Softly
Schools of Martial Arts
Brawling
The Dark Path
La Savete
Way of the Lotus
Way of the Open Hand
Way of the Sword