Contents
Body Types
Arthropod
Birdlike
Blootch
Centauroid.
Cephalapod
Herpocentauroid.
Hexaped
Humanoid
Humanoid, Ice Adapted
Quadruped
Snake
Winged Humanoid
Winged Quadruped
Missing Body Parts Tables
Natural Weapons
Bite
Claw
Fist
Kick
Long Tentacle
Short Tentacle
Sting
Wing Buffet
Horn
Tusk
Body Type Modifiers.
The Default Body.
Compressible.
Decreased Size.
Dispersed Form
Extra Limbs
Greater Density.
Increased Size.
Non-corporeal
Spirit
Structural Body
Powers Modifier Cost
Absorption
Magic Absorption.
Damage Absorption
Added Armor
Alternate Form
Arcane Damage
Acid
Amnesia
Bane Fire.
Blinding
Clumsiness
Cold
Combined
Confusion
Deafening
Drain Statistic
Fear
Healing
Hellfire
Life Force
Lightning
Pain
Petrifaction
Poison
Poison Attack Table
Push
Rot
Sleep
Slow or Paralysis
Sunfire
Transformation
Vaporization
Arcane Damage Modifiers
Added Delay
Area Effect
Aura
Avoidable
Battery
Bubble Attack
Builds
Chaos Cluster
Concentration
Costs Consumables
Direct to hits.
Final Strike
Hand to Hand
Immunity
Ingestion Attack
Limited Uses
No Range
Persistent
Separate Attacks
Slow
Soft Damage
Specificity
Trigger
Blessed
Breathes alternate medium
Celestial
Chamelion
Chromospeach
Damage Reduction/Immunity
Darkness
Does not Bleed
Enhanced Attack Type
Enhanced critical hit/CET
Imobilization attack
Unconsciousness attack
Engulfing attack
Enhanced Natural Weapon
Entanglement attack
Entangle Advantages
Area filling.
Does damage
Does not armor target
No save
Slow
Spreads
Susceptible
Extended Reach
Glamor
Group Mind
Howl
Hits as Magic Weapon
Illuminates
Inapparence
Invisibility
Magic Weapons to Hit
Mind Link
Movement
Climbing
Dragline
Flight
Gliding
Leaping
Running
Skating
Swimming
Teleportation
Tunneling
Phasing
Sand Swimmer
Ice Phasing
Blink Teleport
Partial Phasing
Nictating Membrane
Pheremone Speech
Reduced Cycle Time
Regeneration
Separate Attacks
Special Senses
Special Senses Cost Table
Aura Vision
Eagle Vision
Faz
Life Sense
Locator Hearing
Locator Smell
Night Vision
Penetrating Vision
Sonar
Spirit Vision
Starlight Vision
Thermal Vision
Tracking Smell
Vibration Sense
Wraparound Sense
X Sense
Spell Like Effect
Shape Shifting
Split
Statistic Enhance
Stench
Summoning
Telekinesis
Vapor/Fluid Form
Wall Walking
Addict
Age
Anadaptive
Curse
Demonic
Distinctive looks
Elemental
Enemy
Flammable
Foundational
Friend/Master/Dependent
Ill Fortune
Involuntary Transformation
Intermittent Existence
Long Term Need
Lora
No Hit Points
No Stamina
Obvious
Physical limit
Primal
Psychological limit
Quana
Reputation
Restricted Tenure or Range
Secret Past/Lethal Identity
Shamar
Special Hit
Spirit
Susceptibility
Unchanging
Undead
Viewed as Treasure
Vulnerable
Watched
Rules for Automata
On being mindless
Power Collectives
Serial Power Collectives
Parallel Power Collectives