Contents

(Index)

Bodies

Body Types Arthropod Birdlike Blootch Centauroid. Cephalapod Herpocentauroid. Hexaped Humanoid Humanoid, Ice Adapted Quadruped Snake Winged Humanoid Winged Quadruped Missing Body Parts Tables Natural Weapons Bite Claw Fist Kick Long Tentacle Short Tentacle Sting Wing Buffet Horn Tusk Body Type Modifiers. The Default Body. Compressible. Decreased Size. Dispersed Form Extra Limbs Greater Density. Increased Size. Non-corporeal Spirit Structural Body

Monster Powers and Modifiers

Powers Modifier Cost Absorption Magic Absorption. Damage Absorption Added Armor Alternate Form Arcane Damage Acid Amnesia Bane Fire. Blinding Clumsiness Cold Combined Confusion Deafening Drain Statistic Fear Healing Hellfire Life Force Lightning Pain Petrifaction Poison Poison Attack Table Push Rot Sleep Slow or Paralysis Sunfire Transformation Vaporization Arcane Damage Modifiers Added Delay Area Effect Aura Avoidable Battery Bubble Attack Builds Chaos Cluster Concentration Costs Consumables Direct to hits. Final Strike Hand to Hand Immunity Ingestion Attack Limited Uses No Range Persistent Separate Attacks Slow Soft Damage Specificity Trigger Blessed Breathes alternate medium Celestial Chamelion Chromospeach Damage Reduction/Immunity Darkness Does not Bleed Enhanced Attack Type Enhanced critical hit/CET Imobilization attack Unconsciousness attack Engulfing attack Enhanced Natural Weapon Entanglement attack Entangle Advantages Area filling. Does damage Does not armor target No save Slow Spreads Susceptible Extended Reach Glamor Group Mind Howl Hits as Magic Weapon Illuminates Inapparence Invisibility Magic Weapons to Hit Mind Link Movement Climbing Dragline Flight Gliding Leaping Running Skating Swimming Teleportation Tunneling Phasing Sand Swimmer Ice Phasing Blink Teleport Partial Phasing Nictating Membrane Pheremone Speech Reduced Cycle Time Regeneration Separate Attacks Special Senses Special Senses Cost Table Aura Vision Eagle Vision Faz Life Sense Locator Hearing Locator Smell Night Vision Penetrating Vision Sonar Spirit Vision Starlight Vision Thermal Vision Tracking Smell Vibration Sense Wraparound Sense X Sense Spell Like Effect Shape Shifting Split Statistic Enhance Stench Summoning Telekinesis Vapor/Fluid Form Wall Walking

Disadvantages

Addict Age Anadaptive Curse Demonic Distinctive looks Elemental Enemy Flammable Foundational Friend/Master/Dependent Ill Fortune Involuntary Transformation Intermittent Existence Long Term Need Lora No Hit Points No Stamina Obvious Physical limit Primal Psychological limit Quana Reputation Restricted Tenure or Range Secret Past/Lethal Identity Shamar Special Hit Spirit Susceptibility Unchanging Undead Viewed as Treasure Vulnerable Watched

Special Rules

Rules for Automata On being mindless Power Collectives Serial Power Collectives Parallel Power Collectives