Realm of the Powers

Examples of Blootches

copyright 2000 by Dan Ashlock

Contents

(Cover)

Blootches
   Blootch Table
      Black Blobbie
      Clear Jelly
      Floater Beast
      Green Munch
      Myctahr
      Quozzozz
      Rainbow Emperor
      Zapzap

Blootches

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This section of the examples contains blootches. Blootches are amorphous monsters with extra-simple bodies. They often use chemical attacks and are likely to have very annoying powers, e.g. aura acid attack or split. Many blootches are also elementals or other specialized types or monster. For the referee's convienience they are cataloged here.

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Blootch Table
Name Cost Type
Ablemarle 345 Mirror monster
Acid Blob 315 Water Elemental
Anthar 395 Undead
Arc Snake 355 Air Elemental
Balefire 475 Shamar
Baiter 260 Mirror Monster
Black Blobbie 260 Blootches
Blastfog 280 Ether Elemental
Blue Pool 250 Water Elemental
Carchar sphere 315 Void Elemental
Carpet mooky 220 Enchanted creatures
Clear Jelly 270 Blootches
Diamondrim 275 Mirror Monster
Dire flame 340 Fire element
Drobiere 335 Water element
Eye Hydro 305 Water Element
False Window 255 Mirror monster
Fell Cloud 280 Air Elemental
Floater Beast 270 Blootches
Flowerstar 335 Ether elemental
Glassydron 275 Mirror Monster
Gray Ooze 270 Earth Elemental
Green Munch 260 Blootches
Indrisi 290 Fire Elemental
Izz, Adamant 270 Earth Elemental
Izz, Gold 270 Earth Elemental
Izz, Mithril 270 Earth Elemental
Izz, Silver 240 Earth Elemental
Jeldar 310 Demon
Mace Beast 250 Void Elemental
Magma Slug 255 Fire Element
Magma Slug, Greater 300 Fire Element
Magma Slug, Lesser 200 Fire Element
Mirror Ghoul 275 Mirror Monster
Mistwraith 325 Water Elemental
Morphearth 275 Earth Elemental
Morphstone 400 Earth Elemental
Myctahr 415 Blootches
Pet Flame 255 Fire Elemental
Pillar Beast 340 Earth Elemental
Quandron 280 Mirror Monster
Quarzhond 450 Demon
Quboid 295 Mirror Monster
Quozzozz 325 Blootches
Rainbow Emperor 240 Blootches
Slikit 280 Mirror Monster
Snow Devil 430 Shamar
Tarfield 355 Fire Elemental
Thanatarg 350 Undead
Three Hundred Pound Rock That Bites 310 Earth Elemental
Votex Beast 285 Air Elemental
Wastar 400 Demon
Water Demon 525 Demon
Water Sphere 300 Water Elemental
Will-o-wisp 255 Air Elemental
Zapzap 280 Blootches
Zondarin 420 Ether Elemental


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Black Blobbie(Size 0 blootch). 

St 23 Stam 36 Agility 68 Phys. Elu. 88 Cn 18 Hits 24 Bleeding 89 Ment. Elu. 40 In 8 Health 5 Insanity 42 Perc. Int. 50 Ws 10 Luck 24 Dx 18 Ego 12 Magic 26 Impact 19 Ag 18 Mind 8 Perception 30 Edge 13 Ch 8 Sanity 3 Poison 61 Point 13 Bt 8 Shock 108 Fire 7 Wp 12 To Hit 52 Asp 9 Stress 34 Magic 7 Lk 8 Missle 19 Msp 3 Surprise 57 Necro 7 --- Bow 19 Bsp 3 Unconc. 61 Poison 2 114 Spell -2 Csp 0 Damage 10 Spirit 0 Ssp 0 Determination 9 Lift 567 Carry 225 Run:7 Mana 3

Disadvantages Cost Ability Rank Roll 25 No manipulation 10 blootch body type - -- 30 Trophic intellect 10 1 levels of increased density - -- 25 Blind 50 Split on 10+damage from weapons - -- 40 Enemy, dwarves lose 5 hits on split 20 Loves iron, seeks 35 Regenerate 2hp/round - -- it out 15 Locator smell - -- 20 +3d6 from silver 12 +4 Asp - -- 0 xp 14 +28 to hit - -- 100 Base --- --- 146+114=260 260 Asp Dam Len Pseudopod -4 5d6 6 (impact)

The black blobbie is black with dark gray patches. It rusts away iron, which is its natural food. Because of this it is disliked by any iron using group and loathed by dwarves. The iron rusting is slow, not something it can do in combat. The blobbie is not hard to defeat if something other than a frontal attack is used. The use of direct force multiplies the creature and it ability to attack.


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Clear Jelly(Size 0 blootch). 

St 20 Stam 27 Agility 68 Phys. Elu. 88 Cn 20 Hits 29 Bleeding 92 Ment. Elu. 41 In 6 Health 5 Insanity 43 Perc. Int. 47 Ws 6 Luck 30 Dx 18 Ego 16 Magic 18 Impact 16 Ag 18 Mind 6 Perception 27 Edge 11 Ch 8 Sanity 2 Poison 73 Point 11 Bt 6 Shock 114 Fire 9 Wp 15 To Hit 21 Asp 4 Stress 37 Magic 9 Lk 10 Missle 19 Msp 3 Surprise 58 Necro 9 --- Bow 19 Bsp 3 Unconc. 72 Poison 3 116 Spell -3 Csp 2 Damage 7 Spirit 1 Ssp 0 Determination 12 Lift 508 Carry 207 Run:7" Mana 6

Disadvantages Cost Ability Rank Roll 25 Trophic intellect 10 blootch body type - -- 20 No manipulation 10 1 levels of increased density - -- 20 Permanently hungry 70 2d6 acid aura - -- 40 Enemy, yes lots 52 12d6 5" radius fire final strike - -- 10 Wierd appearance triggered by unconciousness 15 Overconfident 6 +12 to hit - -- 15 Terrified of fire 6 +2 Asp - -- 25 +3d6 from fire --- 0 xp 154+116=270 100 Base Asp Dam Len --- Pseudopod -4 4d6+1 6 (impact+acid aura) 270

The clear jelly looks like a blob of slime and tends to pick up small objects that don't mind acid like glass and gems. It has a two die acid attack on its skin (2d6 for 6 rounds, d6 for six rounds, damage goes direct to hits). This acid represents an ongoing digestive proccess. It eats anything it can get itself around. It catches on fire easily, exploding and dying when damage reaches the level of unconciousness.


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Floater Beast(Size -1 blootch). 

St 8 Stam 9 Agility 44 Phys. Elu. 62 Cn 16 Hits 18 Bleeding 74 Ment. Elu. 58 In 4 Health 4 Insanity 67 Perc. Int. 59 Ws 4 Luck 39 Dx 18 Ego 36 Magic 12 Impact 4 Ag 8 Mind 4 Perception 31 Edge 3 Ch 4 Sanity 2 Poison 64 Point 3 Bt 4 Shock 101 Fire 4 Wp 23 To Hit 53 Asp 1 Stress 63 Magic 6 Lk 13 Missle 11 Msp 3 Surprise 64 Necro 6 --- Bow 11 Bsp 1 Unconc. 64 Poison 2 92 Spell 1 Csp 3 Damage 0 Spirit 15 Ssp 1 Determination 28 Lift 189 Carry 72 Run:2 Fly:8 Mana 14

Disadvantages Cost Ability Rank Roll 25 Hideous 10 blootch body type - -- 40 Enemy, men 5 1 levels of decreased size - -- 40 Enemy, dwarves 10 Night sight - -- 20 Greedy for magic and 28 8" flying movement - -- treasure 48 2d6 petrifaction attack, 60 degree - -- 15 Hates bright light cone, 8" long, no range, gaze based* 15 Paranoid, trust none cumulative, 1/round bleed, aura 15 Blind in brightly 22 3d6 stamina drain, 60 degree cone - -- lit areas 8" long, no range, gaze based*, aura 0 xp 34 5d6 push, 60 degree cone, 8" long - -- 100 Base no range, gaze based*, aura --- 21 +42 to hit - -- 270 --- 178+92=270 Asp Dam Len Bite -1 d6+3 2 Tentacle -3 d6+1 4

*Gaze based means must see to work - invisibility protects.

The floater beast is a lighter-than-air blootch about two feet across with a huge trifold mouth at its south pole surrounded by 3-foot serrated tentacles. It has three large eyes each of which emits a different attack - petrifaction (which heals as lost hitpoints), stamina drain, and push (the 1=0", 2-4=1", 5-6=2" variety). The creature has a purple and green chitinous body and tends to roam near its cave of hiding place gathering treasure and killing anyone who comes near.


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Green Munch(Size -1 blootch). 

St 15 Stam 17 Agility 68 Phys. Elu. 93 Cn 20 Hits 33 Bleeding 88 Ment. Elu. 51 In 6 Health 5 Insanity 59 Perc. Int. 57 Ws 6 Luck 30 Dx 18 Ego 27 Magic 57 Impact 14 Ag 18 Mind 6 Perception 32 Edge 11 Ch 2 Sanity 2 Poison 78 Point 11 Bt 2 Shock 118 Fire 17 Wp 20 To Hit 36 Asp 3 Stress 53 Magic 9 Lk 10 Missle 19 Msp 3 Surprise 63 Necro 9 --- Bow 19 Bsp 3 Unconc. 77 Poison 3 113 Spell 2 Csp 2 Damage 4 Spirit 11 Ssp 1 Determination 20 Lift 660 Carry 270 Run:6 Mana 11

Disadvantages Cost Ability Rank Roll 25 No manipulation 10 blootch body type - -- 30 Trophic intellect 5 1 levels of decreased size - -- 25 Blind 30 3 levels of increased density - -- 20 Anadaptive spend 44 Summoning, can grow a duplicate in - -- evenly on to hit, one hour while eating Asp, and hits 10 +20 to hit - -- 15 Green hexagonal 27 6d6 poison at 1/round, save negates - -- blootch 13 +39 magic save - -- 30 Enemy, farmers 8 Vibration sense - -- 15 Take one health per --- day without eating 147+113=260 plants 0 xp Asp Dam Len 100 Base Pseudopod strike -3 3d6 4 --- 260

The green munch is a hexagonal green rubbery translucent blob with yellow and violet highlights. It can create pseudopods for motion and attack but likes to sit and eat. It eats plants and grows duplicates unless attacked. The problem with this is that it can do this pretty quickly. The Munch spreads in a hexagonal mat growing duplicates at the edge of the mat (the mat passes food around). When the mat grows to several tens of feet accross (several hundered individuals) the individuals all take off at 6" per round in random directions. They run 3d6 hours and then look for food again. Green munch starve to death pretty quickly if they can't get food. When they hit zero health they create a spore that they inject into the ground. This spore stays dormant for years. While eating green munch suck plants in with great force or wear off chunks of tough plants with their pseudopods.


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Myctahr(Size 2 Blootch). 

St 23 Stam 36 Agility 77 Phys. Elu. 90 Cn 28 Hits 59 Bleeding 142 Ment. Elu. 47 In 12 Health 8 Insanity 55 Perc. Int. 59 Ws 12 Luck 30 Dx 20 Ego 16 Magic 36 Impact 23[1/2] Ag 20 Mind 12 Perception 42 Edge 17[1/2] Ch 16 Sanity 3 Poison 113 Point 17[1/2] Bt 16 Shock 152 Fire 22 Wp 15 To Hit 28 Asp 5 Stress 43 Magic 18 Lk 10 Missle 25 Msp 4 Surprise 68 Necro 18 --- Bow 25 Bsp 4 Unconc. 124 Poison 6 179 Spell 9 Csp 0 Knockbk 97 Damage 11 Spirit 7 Ssp 1 Determination 12 Lift 1668 Carry 720 Run: 12 Mana 8

Disadvantages Cost Ability Rank Roll 30 Trophic intellect 10 blootch body type - -- 25 No manipulation 30 2 levels of growth - -- 25 Hideous 20 2 levels of increased density - -- 40 Enemy, mankind 33 1/2 damage edge, point, impact - -- 25 +3d6 from fire 26 6" flight (telekinetic levitation) - -- 20 Utterly fearless 40 Engulfing attack 6-8 - -- 0 26 +52 to hit - -- 250 Base 30 Wraparound night vision - -- --- 21 +7 Asp - -- 415 --- 236+179=415 Asp Dam Len Bite -2 6d6 5

The Myctahr is a river dweller. It lurks below the surface and then rises beneath food, engulfing it with some probability. Its levitation ability is used to escape large opponents or to permit it to attack shorelines. It also attack ships. It is a hideous brown and purple armored shpere with a huge orifice lined with sharp teeth on its south pole. Its equator is rimmed with eyes permitting it omnidirectional night vision.


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Quozzozz(Size -3 blootch). 
St 12     Stam  15            Agility 75   Phys. Elu. 111 
Cn 16     Hits  18           Bleeding 82   Ment. Elu. 72 
In 12    Health  4           Insanity 95   Perc. Int. 84 
Ws 16                            Luck 46 
Dx 18      Ego  43              Magic 42       Impact 6 
Ag 20     Mind  12         Perception 56         Edge 4 
Ch 4     Sanity  3             Poison 66        Point 4 
Bt 4                           Shock 109         Fire 4 
Wp 25   To Hit  33   Asp 3     Stress 84        Magic 6 
Lk 15   Missle  21   Msp 3   Surprise 74        Necro 6 
  ---      Bow  21   Bsp 4    Unconc. 66       Poison 2 
  168    Spell  19   Csp 2                     Damage 0 
        Spirit  27   Ssp 4              Determination 33 
Lift 231    Carry 84    Run:5    Fly:8"          Mana 18 
Disadvantages           Cost                Ability           Rank Roll 
 25 No manipulation      10 blootch body type                   -   -- 
 25 Blind                15 3 levels of decreased size          -   -- 
 20 Territorial          36 Enslavement, hand to hand, insanity -   --  
 15 Utterly fearless        save to avoid control 
 15 No empathy with      30 Group mind, all quozzozz in mental  -   -- 
    individual minds        contact continuously 
 25 Ugly,noisy,hideous,  28 Flight, 8"                          -   -- 
    attacked on sight    10 Wall walking                        -   -- 
 40 Enemy - speaking      3 +1 Asp                              -   -- 
    peoples              10 +20 to hit                          -   -- 
 25 Flammable, 2d6 with  15 Sonar                               -   -- 
    thresh. 10 sunlight --- 
 10 Obvious - Buzzuzz   158+168=325 
 25 3d6 from the UV 
    in sublight                           Asp Dam  Len 
  0 xp                              Bite  -0   d5   0  (edge) 
100 Base 
--- 
325 

The quozzozz form large single organisms made of hundreds or thousands of individuals. The individuals are nearly harmless save for their ability to enslave other sentient creatures. This requires a bite that does hitpoint damage. Some quozzozz tissue grows in the wound, creating the enslavement - a made save kills the tissue. The quozzozz typicaly invade an area by sending in native slaves which they use to capture victims on which to perform ``conversions'', coming out into the open only once they control an area. They are interplane travelers originating in a dim, wet world. The appear as a gray fried egg 18 inches across and fly like frisbees.


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Rainbow Emperor(Size 2 blootch). 

St 12 Stam 12 Agility 66 Phys. Elu. 83 Cn 8 Hits 8 Bleeding 56 Ment. Elu. 34 In 6 Health 3 Insanity 28 Perc. Int. 40 Ws 6 Luck 24 Dx 25 Ego 8 Magic 18 Impact 6 Ag 15 Mind 6 Perception 20 Edge 4 Ch 8 Sanity 2 Poison 24 Point 4 Bt 8 Shock 56 Fire 2 Wp 8 To Hit 27 Asp 4 Stress 22 Magic 3 Lk 8 Missle 30 Msp 7 Surprise 65 Necro 3 --- Bow 30 Bsp 2 Unconc. 44 Poison 1 82 Spell -10 Csp 2 Knockbk 86 Damage 0 Spirit -4 Ssp 1 Determination 7 Lift 312 Carry 120 Fly:9 Mana 1

Disadvantages Cost Ability Rank Roll 30 Trophic intellect 10 blootch body type - -- 25 No manipulation 30 2 levels of growth - -- 25 Blind 26 6" of flying movement - -- 20 Hungry for iron 37 3d6 magic damage aura, involuntary - -- 15 Overconfident; 49 7d6 final strike magic, 5" radius - -- does not flinch triggered by unconciousness from damage/pain 6 +12 to hit - -- 25 liquid water --- damages as acid 158+82=240 10 Lighter than air 0 xp Asp Dam Len 100 Base Pseudopod stike -5 3d6+3 9 impact --- 240

The rainbow emperor is a creature that lives in the very higest mountains where it is cold and perpetually dry. It flys slowly and anchors itself during high winds. It is photosynthetic but requires iron to bud. Its appearance is that of a huge soap bubble filled with opalescent sparkles, deforming when it forms a pseudopod.


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Zapzap(Size -1 blootch). 

St 23 Stam 37 Agility 77 Phys. Elu. 105 Cn 23 Hits 36 Bleeding 102 Ment. Elu. 36 In 6 Health 6 Insanity 32 Perc. Int. 42 Ws 6 Luck 30 Dx 20 Ego 10 Magic 18 Impact 18 Ag 20 Mind 6 Perception 22 Edge 12 Ch 8 Sanity 2 Poison 83 Point 12 Bt 8 Shock 126 Fire 7 Wp 10 To Hit 50 Asp 12 Stress 26 Magic 12 Lk 10 Missle 25 Msp 4 Surprise 57 Necro 12 --- Bow 25 Bsp 4 Unconc. 79 Poison 4 136 Spell -8 Csp 2 Damage 9 Spirit -4 Ssp 1 Determination 8 Lift 387 Carry 165 Run:7" Mana 1

Disadvantages Cost Ability Rank Roll 30 Trophic intellect 10 blootch body type - -- 25 No manipulation 5 1 levels of decreased size - -- 25 Blind 10 Wall walking - -- 20 Hungry for magic 11 +22 to hit - -- 15 No fear of death 21 +7 Asp - -- 15 Territorial - will 30 X-sense, fully imaging sight of - -- attack magical magic and mana beasts. 15 Sonar - -- 25 +3d6 from steel 37 3d6 aura magic damage - -- weapons 5 +15 magic save - -- 10 Obvious - has a --- multispectral glow 144+136=280 15 Bizzare appearance 0 xp Asp Dam Len 100 Base Pseudopod strike -3 4d6+1 4 --- 280

The zapzap is a glowing blootch about the size of a medicine ball. It appears as a rainbow blob and can slowly drain mana out of mana stones or magic items. It will attack anything with a lot of mana in it or on it. It is dangerous only to the incautious or novices to the business of monster fighting.