
Sprouts starts with three (or more) dots on a
piece of paper. The animation over to the right is playing a game a
sprouts. The rules are as follows:
The players take turns moving.
A move has two parts: drawing a line and
making a new dot.
-
The line must go from a dot to a dot so that
it does not cross another line and so that once the line is draw, no dot
has more then three lines coming out of it. The animated game marks
these used-up dots with red X's. You might want to circle used-up
dots.
The new dot goes on the line the player just
drew (this means it starts with two lines coming out of it).
The winner is the last player to move. Notice
in the animated game that there are two dots that are not used-up at the
end. They get marked with light blue X's because, even though they are
not used-up, you can't use them as the ends of a line without crossing
another line.
As the animated game shows a line can go
from a dot to itself as long as you don't break the "three lines" rule.
The strategy in sprouts lies in using your lines to divide the paper
up into parts that trap dots. It is very hard to think through all the
ways this came can come out because of the many different ways it can
divide up the paper. If the three dot game gets too easy four you,
start with more dots. This game is a good tool for building your sense
of spatial perception on flat surfaces.
Pipelayer is a game played with two grids of dots that are slightly
offset from one another, as shown in the animation at the right. We
will call them white and black dots. This examples has 6x7 and 7x6
grids of dots, but you can use more or less as long as they leave each
player with one longer dimension. The long dimension should be one
longer than the short dimension. The rules are as follows:
- The players take turns moving by connecting two
dots.
- A player can only connect dots that are
adjacent horizontally or vertically and also only dots of his own
color. In the example the blue player owns the white dots and the
red player owns the black dots.
- No move may draw across another move.
- To win a player must make a continuous connection
from one side of the board to the other in the long direction for
his color of dots. For the blue player in the example this is from
left to right; the red player is trying to connect top to bottom.
The blue player wins the example game and then his connecting path
from left to right lights up yellow.
Capture is a two player game played on a grid of
dots like the one shown in the animation to the right. The players take
turns connecting dots that are horizontally or vertically adjacent. If
a player can complete a square by connecting two dots then they
capture that square. You must draw another line after making a
capture. A player may, thus, make a large number of captures in a
single turn. After the last capture he must still connect two dots.
Most of the strategy in this game amounts to
forcing the other player to complete the third side of a square. Beyond
that, one capture may allow others and so you should work to arrange
that you get the big chain of captures. Notice in the animation
that green completes the board with eight captures.
In the animated example the players are red and
green. It may be easier on a piece of paper to just use a pencil and
put the player's initials in the squares they capture. Of course the
person who captures the most squares wins.