# #include "defs.h" int ntry, totalsearch; ELinitialize() { int i; freeinit(&hfl, sizeof **ELhash); ELhashsize = 2 * sqrt_nsites; ELhash = (struct Halfedge **) myalloc ( sizeof *ELhash * ELhashsize); for(i=0; i ELleft = (struct Halfedge *)NULL; ELleftend -> ELright = ELrightend; ELrightend -> ELleft = ELleftend; ELrightend -> ELright = (struct Halfedge *)NULL; ELhash[0] = ELleftend; ELhash[ELhashsize-1] = ELrightend; } struct Halfedge *HEcreate(e, pm) struct Edge *e; int pm; { struct Halfedge *answer; answer = (struct Halfedge *) getfree(&hfl); answer -> ELedge = e; answer -> ELpm = pm; answer -> PQnext = (struct Halfedge *) NULL; answer -> vertex = (struct Site *) NULL; answer -> ELrefcnt = 0; return(answer); } ELinsert(lb, new) struct Halfedge *lb, *new; { new -> ELleft = lb; new -> ELright = lb -> ELright; (lb -> ELright) -> ELleft = new; lb -> ELright = new; } /* Get entry from hash table, pruning any deleted nodes */ struct Halfedge *ELgethash(b) int b; { struct Halfedge *he; if(b<0 || b>=ELhashsize) return((struct Halfedge *) NULL); he = ELhash[b]; if (he == (struct Halfedge *) NULL || he -> ELedge != (struct Edge *) DELETED ) return (he); /* Hash table points to deleted half edge. Patch as necessary. */ ELhash[b] = (struct Halfedge *) NULL; if ((he -> ELrefcnt -= 1) == 0) makefree(he, &hfl); return ((struct Halfedge *) NULL); } struct Halfedge *ELleftbnd(p) struct Point *p; { int i, bucket; struct Halfedge *he; /* Use hash table to get close to desired halfedge */ bucket = (p->x - xmin)/deltax * ELhashsize; if(bucket<0) bucket =0; if(bucket>=ELhashsize) bucket = ELhashsize - 1; he = ELgethash(bucket); if(he == (struct Halfedge *) NULL) { for(i=1; 1 ; i += 1) { if ((he=ELgethash(bucket-i)) != (struct Halfedge *) NULL) break; if ((he=ELgethash(bucket+i)) != (struct Halfedge *) NULL) break; }; totalsearch += i; }; ntry += 1; /* Now search linear list of halfedges for the corect one */ if (he==ELleftend || (he != ELrightend && right_of(he,p))) {do {he = he -> ELright;} while (he!=ELrightend && right_of(he,p)); he = he -> ELleft; } else do {he = he -> ELleft;} while (he!=ELleftend && !right_of(he,p)); /* Update hash table and reference counts */ if(bucket > 0 && bucket ELrefcnt -= 1; ELhash[bucket] = he; ELhash[bucket] -> ELrefcnt += 1; }; return (he); } /* This delete routine can't reclaim node, since pointers from hash table may be present. */ ELdelete(he) struct Halfedge *he; { (he -> ELleft) -> ELright = he -> ELright; (he -> ELright) -> ELleft = he -> ELleft; he -> ELedge = (struct Edge *)DELETED; } struct Halfedge *ELright(he) struct Halfedge *he; { return (he -> ELright); } struct Halfedge *ELleft(he) struct Halfedge *he; { return (he -> ELleft); } struct Site *leftreg(he) struct Halfedge *he; { if(he -> ELedge == (struct Edge *)NULL) return(bottomsite); return( he -> ELpm == le ? he -> ELedge -> reg[le] : he -> ELedge -> reg[re]); } struct Site *rightreg(he) struct Halfedge *he; { if(he -> ELedge == (struct Edge *)NULL) return(bottomsite); return( he -> ELpm == le ? he -> ELedge -> reg[re] : he -> ELedge -> reg[le]); }